Limbo has quite simple controls, seen in many other games before, you can’t even press a button to run faster but the boy can jump, use switches, climb ladders or pull something. Limbo, by Playdead, a (back in 2010) small developer team from Denmark is one of those games that was different from all the big platformer games like Super Mario, Sonic the Hedgehog or the countless other jump’n runs that were released was maybe inspired by the excellent Another World and Flashback games by Delphine Software in the early nineties but the whole feeling of the game was still very different. We got games that looked like old NES or even Game Boy games for new systems like the Playstation 3 from small developer teams but also interesting concepts that offered a different type of gameplay, story or an art style never, or rarely seen in any of the bigger productions. Indie Game developers were almost non-existant on the home consoles of the past but the digital marketplaces on the PC, Xbox, and Playstation systems changed the situation and made it possible for small teams, sometimes even single persons to sell their games without the help of a big publisher. July 2010, in 2011 ported to the Playstation 3 and PC, today available for every big platform including iOS & the Nintendo Switch Limbo – A short monochrome story of an unnamed boy This is truly one of the scariest moments of Limbo. His second confrontation won’t be as lucky for the Boy as the first one and the Spider is able to capture him…for a while. The Boy manages to hurt the beast and escapes the first battle with it, but the Spider won’t give up its prey so easily. The journey of the unnamed boy in Limbo starts in a forest where the player learns to know the controls, to explore the environments and well, he is also confronted by a giant Spider.
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